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[George_Maestri]3ds Max at a Glance(pdf){Zzzzz}
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animation cartoon maya max graphics
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One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.

Publisher: Sybex (December 17, 2007)
Language: English
ISBN-10: 0470179848
ISBN-13: 978-0470179840

Editorial Reviews
From the Back Cover
Take a Closer Look at 3ds Max

One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with vivid, detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. You'll create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide. It's the perfect introduction to 3ds Max 2008, but will serve you well for most versions of 3ds Max.
About the Author
George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby. He is the author of Maya 8 at a Glance (Sybex) and the Digital Character Animation series. 

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